Controls
Flight keys
| Key | Action |
|---|---|
| A | Thrust (hold). Thrust stays set when you let go. |
| Z | Reverse thrust (hold) |
| G | Landing gear |
| F | Flaps. Each press steps through 1, 5, 10, 15 and 20, then back to 0. |
| ← → | Rudder. In the air this also banks the jet into the turn. |
| B | Wheel brakes (hold) |
| H | Air brakes (hold) |
Game keys
| Key | Action |
|---|---|
| S | Toggle all sound on and off |
| P | Pause |
| Q | Quit |
| Enter | Start the game (a tap also works) |
| R | Restart after a crash |
Added pitch control
| Key | Action |
|---|---|
| ↑ ↓ | Pitch the nose up and down. Pitch holds where you leave it and snaps level near zero. |
Cockpit
The view is first-person from inside the jet. The instruments are:
- Airspeed indicator, altimeter and attitude indicator.
- A status strip showing gear lights, flaps, thrust, heading, vertical speed, distance to the field and brakes.
- The field readout on the strip gives the bearing and distance to the nearest of the three airports.
World
- Airfield: a runway with lights and markings, taxiways, a control tower with a blinking beacon, a terminal, hangars and fuel tanks.
- Surroundings: roads and a highway run through the valley, with a downtown of buildings ahead.
- Terrain: mountains up to about 3,900 m rise on both sides.
Airports
There are three runways, all the same size with the same markings and lights.
| Airport | Location | Facilities |
|---|---|---|
| Start field | Runway 36, where you begin. | Taxiways, control tower with beacon, terminal, hangars, fuel tanks. |
| North field | 15 miles (about 24 km) north of the start. Its center is about 25.6 km north, on flat ground beyond the mountains. About 2 minutes of flying at 150 knots. | Parallel taxiway, apron, terminal, hangars and control tower. The highway runs out to it. |
| Mountain field | On the west mountain top, about 7.5 km west and 9 km north of the start. The plateau is about 2,830 m (roughly 9,300 ft) above sea level. | Small apron, control tower and hangar. The summit strip is flattened, with slopes blending down on each side. |
The slopes just past the mountain runway ends are steep, so line up early. Engine thrust drops a little at that height, so allow extra runway on takeoff.
Runway lights are hard to see through the haze until you are within several miles.
Flying and landing
- Flaps lower the stall speed. A landing with flaps at 20 is the easiest.
- Warnings call out STALL, PULL UP and GEAR.
- A touchdown reports your vertical speed.
- You crash if you hit terrain or a building, land with the gear up, or land too hard.
- Wheel and brake behavior is the same at every airport.
- Landing on the mountain runway does not count as hitting terrain, and the PULL UP alarm is quiet near that runway so you can make an approach.
Takeoff
- Set flaps to 10 by pressing F until it reads 10.
- Hold A for full thrust.
- Press ↑ at about 130 knots.
- Raise the gear with G.
Sound
Sound covers the engine rumble, warning beeps, gear and touchdown thuds, and the crash boom. Press S to turn all of it on or off. A short "Sound ON/OFF" message appears on screen. The key works while flying and while paused.
Notes
- To stay within the build's size limit, the game leaves out trees, clouds, parked airliners, houses and window textures on the buildings.
- The game has not yet been flown in a browser. Handling may need tuning, such as pitch speed, takeoff speed or turn rate.